Privacy Policy

We have updated our Privacy Notice for this website. Please click here to review.




Gaming offers the opportunity to connect with the hard-to-reach audience of young affluent males. But how can you advertise within this environment without alienating the gamers? Damian Thompson with Meridith Jamin offers some advice.

Don't mess with the gameplay

logo - gameplayBrands have permission – but not an all-areas pass

I do not mind advertising in video games, as long as they do not detract from the gaming experience itself.
US respondent.

The good news is that gamers are giving clear permission for brands to appear within and around games – but only where appropriate: which means wherever, and however, the brand can help players more thoroughly immerse themselves in the game. In short, brands have limited permission to do certain things in certain places.

Gaming’s great benefit for brand communication is its intense consumer involvement

Mediaedge:cia’s belief is that the most effective brand communication actively engages people – creating genuine interaction between brand and consumer. And what gaming offers brands is the chance to interact with people in a highly involving medium.

If I’m playing RPG [role-playing-games] or action games, I will be totally engrossed, and whatever my family says to me, it will not get through.
Singapore respondent

I can’t do anything else while I’m gaming – I can’t even listen to music, in case it distracts me.
Germany respondent

It’s true that, as with any medium, brands can use games to reach and interrupt particular types of people. But the real challenge for brand owners is ensuring that in-game communication only enhances gaming’s involving experience (rather than interrupting it), and in so-doing, enhances people’s involvement with their brand.

So how is this done? The first step to understanding how a brand should behave ‘ingame’ relies on understanding what it is that gamers want from games.

Gaming’s great benefit for gamers is escapism, within an alternate reality

Gamers all over the world are looking for the same thing: escapism – the opportunity to participate in an alternate reality. Within this alternate reality, fundamental human desires are satisfied – the drive to explore, with the promise of reward. But what does this mean for brands?

The optimum role for brands: enhancing the alternate reality experience.

The challenge for a brand wishing to involve players of a particular game is to increase, not reduce, the appeal of that game, which will be based on the basic human drives outlined above. Having questioned gamers around the world about their reactions to different types of brand involvement, it became clear that the optimum role for a brand within a game is to enhance the gamer’s sense of escapism, by strengthening the alternate reality experience.

This is something that is specific to each game. In a racing game, it could be as simple as an official real-world sponsor’s logo on the side of a car; but a similar logo on a car in a roleplaying game might be completely out of place.

I’ve played many baseball games and have been a little upset every time Fenway Park is played; there is usually no Citgo sign. That Citgo sign has practically become synonymous with Fenway Park and the Boston Red Sox.
US respondent

So, for best results, this is something that needs to be considered on a game-by-game basis, to identify a role that is specific to a particular place in a particular game. In order to do this, there are a number of areas that need to be considered:

Advertising that doesn’t feel like advertising?

Product billboards in sports games and on racing cars... I guess wouldn’t count because that is part of the sports game and not put in there to try to sell their product.
US respondent

It feels as if you’re at a real racetrack.
South Korea respondent

Advertising placements that mimic real-world ads – such as billboards in sports or racing games – are generally accepted by gamers because they are perceived to add to the realism of the game.

Similarly, customisation can be a powerful tool for increased engagement – allowing players to personalise their own in-game experience (such as choosing the strip their team uses in a sports game) involves them more deeply in the game, drawing them further into the game’s alternate reality.

Isn’t it cool to be able to choose the brand name I like while playing games, just like I do in real life?
China respondent

But these attitudes should not be interpreted as a willingness to accept advertising anywhere in the virtual world as we might expect to see in the real world. This is because the presence of ‘advertising’ or brands does not, in itself, enhance reality. It isn’t the advertising that adds a benefit to a game – it’s a brand’s ability to boost the alternate-reality experience at a particular moment in a game.

To do this requires dexterity from both advertiser and developer, but the acid test is that when done properly, in-game communication feels like a natural part of the game.

[In] Need for Speed Underground 2... I can almost quote you every brand that appears on the edge of the tracks... You remember them clearly because you use them as markers (“in the one after Burger King, there is a shortcut”).
Mexico respondent

[In] Metal Gear Solid 2, when you opened up the enemy’s lockers, you could see FHM posters inside [featuring] beautiful girls in swimsuits.
France respondent

So while some brand placements can add realism to a game – and some genres lend themselves more naturally to this – there is a delicate balance between enhancing realism, and obstructing escapism. In-game communication should always facilitate escapism. The difference is perhaps between what looks like advertising and what feels like advertising. Don’t assume that ‘real-world’ creative will work within a game.

In-game advertising firm Massive Incorporated has opened up a whole new world of suck in the online game Planetside, rendering the game’s sci-fi environment thematically useless.
Clickable Culture

To avoid disrupting gameplay or the in-game environment, communication should ideally be tailored to its exact position within a game. A creative and effective real-world campaign may well jar a game whose environment doesn’t reflect the world the ads were created for. Where possible, a game’s designers should work with brand owners to develop a brand’s involvement.

In theory, all games are possible venues for brand placement

Sports or racing games are the obvious example of environments where brand or product placement will easily fit. Although it will be much harder to involve a modern brand in, for example, a sword and sorcery epic, in theory it’s not impossible. What is certainly true is that knowing that a particular audience for a brand can be found playing a game is insufficient information to allow the creation of effective communication.

I’d hate to be playing some shooter set in 2275 and see an ad for a 2004 Jeep Cherokee.
Gamer, Slashdot.org

The key is understanding the player and the game itself. The purpose and plot of a game, and the particular culture around it, must all be taken into account – in many countries, what happens around a game (such as the PC bang [internet-cafe-like games venues] culture in Asia) is as important as the game itself. As with all forms of communication, relevance (to consumer, location, and occasion) is essential. Wizards with cola cans or aliens brandishing chocolate bars are almost certainly wrong.

The golden rule: don’t mess with the gameplay

As long as the ad doesn’t affect the game’s function or integrity, and has not ruined the picture, then I’m happy to see the ads in games.
Taiwan respondent

Gameplay is the essence of what makes a game good or bad: it is the basic experience of playing the game – graphics, plot and characters aside.

A brand’s presence in a game should never interrupt, delay, or inappropriately alter gameplay.

When I play games on the Bian Feng network, many ads pop-up after you open the first window. I am never interested in these ads, and usually close them immediately. I’m sure other people do the same.
China respondent

Don’t underestimate the power of play Games present an excellent opportunity for some brands to allow potential purchasers to extensively ‘try’ their products, under conditions that wouldn’t be possible in the real world. What is surprising, though, is the reaction that such trials can provoke – it seems that a product’s in-game appearance can influence real-world brand perception:

Probably the first time a brand name affected me in advertising was when the original Gran Turismo came out. I’d never really heard of Nissan Skylines or Subaru Imprezas, but after playing the game I always saw these cars in awe, as the performance on the game meant they were now a desirable car for me in real life.
UK respondent

How many of you remember saying to yourself when you’re playing a racing game that you’ll probably get a Mitsubishi Lancer if and when you have the money because of how well it performed in the game?
Singapore respondent

Brands can’t always be precious about their appearance within a game

Proper integration within a game may mean being flexible about a brand’s appearance or integrity. One of the benefits of an alternate reality is that gamers can do what would be impossible or impermissible in the real world – far beyond a simple test-drive, for example.

You’re travelling at over 200 kmh and you run into a wall. The car isn’t damaged. It just bounces back!
France respondent

No one wants to drive a car in a racing game that you can’t smash to pieces. The risk of maintaining rules about how a brand is portrayed in the real world is that this may inhibit a game’s alternate reality – it’s impossible for a brand to increase a game’s engagement if it prevents a gamer from playing.

Brand placement is by game, not in ‘games’

[It is] meaningless to generalise about ‘game play’ when there are thousands of games in dozens of genres. It is... equivalent to suggesting that all television programmes, radio shows, and movies are the same.
The Economist, August 6 2005

When considering the use of games to target an audience, it is unrealistic to generalise about players or gaming locations, and wide-ranging genres mean that each in-game opportunity must be evaluated on its own merits. ‘Games’ are not a single communication channel, and each in-game opportunity has to be evaluated on its own merits – similar to a product placement or sponsorship opportunity.

‘Advergames’ are hard to do well... but there are alternatives

I haven’t heard of any games entirely based on products but if there is one that is based on say, X [leading sports-goods manufacturer], that would be the worst game ever.
UK respondent

Advergames – games designed around a particular product or brand – are rarely wellreceived by gamers, unless they are developed to the same standards as regular games (e.g. America’s Army). Because their main purpose is promotion, rather than entertainment, they can be poor at creating the required alternate reality, and this problem is compounded by the financial challenges of producing a game that offers the quality most gamers have come to expect.

As development costs for ever more impressive games increase, the costs for in-game involvement with major titles could rise dramatically, as a growing number of brands seek to place themselves in a declining number of blockbuster games that offer guaranteed audiences. However, as gaming’s appeal continues to broaden, other opportunities may arise:

There’s not a lot I want to play right now... A lot of the games out there are just too long; if you’re not interested in spending that time with them, you’re not going to play.
Shigeru Miyamoto, Nintendo

Most women are too busy to devote 12 hours a week to gaming, so it will have to be gaming experiences that are shorter.
Kathy Vrabeck, president, Activision publishing

The games-development industry appears largely focused on ‘full-length’ titles, but there is a growing need for games that satisfy the desires of newer, less committed gamers, who may game during in-between times. This sits well with how many gamers claim to play games – during down-time or when they’re supposed to be doing something else. If the games industry responds to this, development costs for shorter games should be lower, presenting economical opportunities for brands to reach more targeted, non-traditional audiences.

However, the deliberate move to promoting shorter engagement times suggests a need for greater impact of in-game communication – something that would have to be carefully assessed to ensure compatibility with the in-game environment.

ROl measures are not yet where they need to be

In spite of recent developments, effectiveness measures for evaluating many in-game opportunities are unfortunately still inadequate, with much evaluation relying (at best) upon the use of traditional measures (eg impressions/ opportunities-to-see) to evaluate games. It is perhaps unnecessary to point this out, but the two mediums (of television and gaming) are only physically the same – the consumer experience is very different.

This abstract originally appeared in volume 12 of WPP's Atticus Journal, 2006


Tools Print page E-mail page

 
 

   Go >
 

The Business of Persuasion
In this illuminating and engaging business memoir, Burson traces his career from studying at Ole Miss to serving in World War II, reporting on the Nuremburg trials, and joining with Bill Marsteller. Together, he and Marsteller made history in a new venture that would grow to be one of the biggest public relations companies in the world, with over 60 offices on six continents.
(Click for details)

Predicting the Turn
Predicting The Turn is your rule book for the new game of high-stakes business. The Fortune 500 was first published in 1955, and since that time, 89 percent of the list has completely turned over. When the S&P 500 was launched in 1958, the average company remained in the index for roughly 61 years.
(Click for details)

The Glass Wall
Bold, practical strategies that will shatter the glass wall in the workplace, and boost any woman's career.
(Click for details)

Generation M: Young Muslims Changing the World
What does it mean to be young and Muslim today? There is a segment of the world's 1.6 billion Muslims that is more influential than any other, and will shape not just the future of Muslims, but also the world around them: meet 'Generation M'.
(Click for details)

The New Sports Organisation
“The New Sports Organisation” is a unique sports management book that creates a link between management theory and the practical day-to-day operations of a sports organisation.
(Click for details)

Connectography
In Connectography, Parag Khanna guides us through the emerging global network civilization in which mega-cities compete over connectivity and borders are increasingly irrelevant.
(Click for details)

The Never-Ending Digital Journey
Imagine a generation of consumers who have never known life without computers, the Internet, or app-filled smart phones. That generation is coming up fast, and its expectations for software will be higher than ever before. How can you prepare? The Never-Ending Digital Journey contains cutting-edge thinking about how to wed engineering and design to create digital experiences that will thrill a new generation.
(Click for details)

Adaptive Marketing
'Adapt or die' is truly the new norm in 21st century marketing: embrace the big data and use it to your company's benefit or else suffer the consequences. In today's Internet Age, one can drown in the overwhelming amount of data available. How do you determine what is useful and what isn't? How do you use data to target the most relevant audience? Knowing the answers to these questions is crucial and will position your company to build on its relationship with consumers while improving its brand.
(Click for details)

Limitless: Leadership that Endures
In his second book, Ajaz Ahmed, CEO of AKQA, explores what can be learnt from the lives and careers of ground-breaking business leaders.
(Click for details)

India Reloaded
Brands and businesses from across the globe have tried to leverage the India opportunity, based upon simplistic and widely-held assumptions. This book takes a critical look at these myths and contradictions from an inside perspective, presenting a fresh and nuanced perspective on the opportunities that the Indian market offers.
(Click for details)

Does it Work?
In the age of Twitter, Facebook, Instagram and more, it doesn’t matter how many views or followers or clicks you get. All that matters is: Does it Work?
(Click for details)

Twitter Is Not A Strategy
In a cultural climate saturated by technology, marketing professionals have focused their energies on creating newer and more digital methods of advertising their brands, with the fear that if they don't embrace "Big Data," they will fade into obscurity.
(Click for details)

The Essential CIO
Amazon and Google have changed the way we do business forever with the cloud. We must change our company's ideas, perceptions and behaviours to survive. That change starts with technology change, and the foundational reinvention of information technology taking place today being driven by cloud computing, mobile devices, social media and data analytics. We need to reinvent ourselves in order to survive as businesses and as CIOs. Our future is at stake.
(Click for details)

The Thoughts of Chairmen Now
The Thoughts of Chairmen Now is essential reading for anyone planning to enter China or currently doing business there. It's also beneficial for Chinese executives, analysts, journalists, academics and anyone else interested in the unfiltered thinking of Chinese business leaders.
(Click for details)

Luxury Brands in Emerging Markets
Luxury Brands in Emerging Markets is an invaluable repository of knowledge that brings clarity to key issues and trends for practitioners, academics and students of luxury brands.
(Click for details)

The Lighter Side of China
In 'The Lighter Side of China,' published by ACA Publishing, Scott Kronick delights the reader with comic tales and lessons learnt from living and working in China and North Asia over the past two decades.
(Click for details)

The 10 Principles of Open Business: Building Success in Today's Open Economy
The revolutionary power of the internet has accelerated the demand for a totally new kind of business. Stakeholders now demand more open, connected and meaningful relationships with organizations, and the world's leading brands are taking note.
(Click for details)

The Personal Experience Effect
If there is a person who can teach you how to define and create your personal brand, that person is master marketer Jim Joseph. The bestselling author of The Experience Effect has now turned his attention to building that most precious of all brands -- you.
(Click for details)

Brands and Rousers
In this timely and important book, Luis Gallardo argues that executives and managers not only have to think holistically (in terms of strategy, structure and operations), but also act personally (to become rousers) if they are to succeed in these ever-changing times.
(Click for details)

The Advertising On-Ramp
“The Advertising On-Ramp: Getting Your First Advertising Job” (Paramount Books) is the first book to take the suddenly-out-of-school through the hiring process at big advertising agencies.
(Click for details)

A Master Class in Brand Planning: The Timeless Works of Stephen King
In 1988, on Stephen King's retirement JWT published 'The King Papers' a small collection of Stephen King's published writings spanning 1967-1985. They remain timelessly potentially valuable but are an almost unexploited gold mine.
(Click for details)

Tell the Truth
In "Tell the Truth", Jonathan Baskin and Sue Unerman look at the content and context of marketing communications. They provide the research of hundreds of companies and in-depth case studies on more than 50 global brands to show us that truthful brands deliver sales, profits, and sustainable relationships. Truth truly yields true competitive advantage.
(Click for details)

The Athena Doctrine: How Women Will Rule the Future
From acclaimed social theorist, consumer expert, and bestselling author, John Gerzema, and award–winning author, Michael 'Antonio, The Athena Doctrine shows how feminine traits are ascending - and bringing success to people and organizations around the world. By nurturing, listening, collaborating and sharing, women and men are solving problems, finding profits, and redefining success in every realm.
(Click for details)

Lifestyle Brands: A Guide to Aspirational Marketing
Antonio Marazza, General Manager of Landor Milan, and Stefania Saviolo, Professor at Bocconi University, investigate the reasons why some brands are adopted by people not for what they do, or what they stand for, but for the inspiration they provide.
(Click for details)

# THOUGHT LEADERSHIP tweet
#THOUGHT LEADERSHIP tweet is part of the THiNKaha series whose slim, easy-to-read-and-absorb books contain 140 thought-provoking and actionable quotes (tweets/ahas). Authors Dr. Liz Alexander and Craig Badings, who have more than 50 years of consulting experience between them, have devised a series of questions that will provoke you to consider all the elements necessary to execute a successful organizational thought leadership campaign. The authors have done the preliminary thinking for you so that your organization can better leverage your value in your industry.
(Click for details)

The Luxury Market in India: Maharajas to Masses
Added Value, the global brand development and marketing insight consultancy, has contributed a chapter to the world’s first authoritative book to be published about the luxury market in India. The Luxury Market in India: Maharajas to Masses, co-edited by Glyn Atwal and Soumya Jain, and published by Palgrave Macmillan, is a window into the highly complex Indian luxury market.
(Click for details)

Turbo Chinese
What can a man from the land of software and street squalor; yogic nirvana and dreamy Bollywood tell over half a million working expats in China, about learning the language? That learning Chinese (and doing it fast!), has less to do with memory and more to do with technique; that Chinese comes alive when learning is organic and inspired by life experiences rather than restricted to templates as books make us believe.
(Click for details)

Raw: Pervasive Creativity in Asia
A sumptuously illustrated look at grassroots creativity in Asia, the conditions that drive it, and what it means to build a business using the power of ideas. There is nothing on the market that is comparable. This is not a dry text business or psychology book. The basis of a creative economy is the recognition that ideas are democratic and come from everyone, followed by the conversion of ideas into financial profitability. This book explains how this is happening in Asia and what, strategically, the West can learn from it.
(Click for details)

Sexy Little Numbers
In this book – the first of its kind – Dimitri Maex, Managing Director of global advertising agency OgilvyOne New York and the engine behind the agency’s global analytics practice, reveals how to turn your data - those sexy little numbers that can mean more profit for your business – into actionable strategies that drive real growth and revenues. And he can show you how to do it at virtually no cost.
(Click for details)

Likeonomics: The Unexpected Truth Behind Earning Trust, Influencing Behavior, and Inspiring Action
With Likeonomics as a guide, readers will get unconventional advice on how to stand out in a good way, avoid the hype and strategic traps of social media, and appeal to customers in a way that secures your company as a trusted and believable resource.
(Click for details)

Velocity: The Seven New Laws for a World Gone Digital
Written as a fascinating and enjoyable conversation between the authors - Stefan Olander, Vice President of Digital Sport from Nike and Ajaz Ahmed founder and Chairman AKQA - Velocity´s up-to-date examples illustrate key lessons, together with insights, ideas and inspiration that individuals and businesses should adopt to thrive.
(Click for details)

The Art of Shopping: How We Shop and Why We Buy
This book is the result of 20 years of pioneering research (from filming shoppers in-store to brain scanning) into how people around the world really shop. It explores what we actually do rather than what we think we do, how we really choose and make decisions to buy, and what really works for brands trying to persuade us to buy.
(Click for details)

Walmart: Key Insights and Practical Lessons from the World's Largest Retailer
offers a comprehensive insight into how the retailer emerged from its humble roots in rural Arkansas to become a global retailing phenomenon.
(Click for details)

I'd Rather Be in Charge
Charlotte Beers is proof that women can achieve power, pride, and joy at work--despite the odds. In the highly competitive and often cutthroat world of advertising, Charlotte became the first female ever to head two giant, multinational advertisingagencies.
(Click for details)

Grow: How Ideals Power Growth and Profit at the World's Greatest Companies
In this, the next big idea book, Stengel deftly blends timeless truths about human behaviour and values into an action framework, to show us how by embracing what he describes as 'brand ideals', the world's best businesses can achieve incredible growth and drastically improve their performance.
(Click for details)

All Business is Local: Why Place Matters More than Ever
Marketing experts John Quelch and Katherine Jocz offer a new way to think about place in every strategic decision-from how to leverage consumer associations with locations to where to position products on the shelf. They explore case studies such as Nike and The Apple Store, which use place in creative ways.
(Click for details)

The Wiki Man
This book acts as an introduction to Rory Sutherland's key thoughts and ideas, and gives an insight into his unique character and personality-attempting to encapsulate the essence of Rory. The book takes you on a winding journey through blog posts interweaved with snippets of interviews, tweets and reference material to give a rich and engaging introduction to Rory's mind.
(Click for details)

Marketing to the New Majority: Strategies for a Diverse World
David Burgos and Ola Mobolade look at the changed marketplace revealed in the new 2010 Census data, and show marketers how to develop integrated campaigns that effectively reach these culturally diverse consumer populations.
(Click for details)

How to Use Politicians to Get What You Want
This book is an informal how-to guide for consumers, pressure groups, residents groups, etc to demonstrate how and when to use your national and local politicians to assert your rights as both a consumer and a citizen.
(Click for details)

The Branded Mind
Explores what we know about the structure of the brain, explains how the different parts of the brain interact, and then demonstrates how this relates to current marketing theories on consumer behaviour.
(Click for details)

Consumer India: Inside the Indian Mind and Wallet
In Consumer India, Dheeraj Sinha weaves the narrative of a changing India through examples of Bollywood, our cultural conditioning, today’s role models, our behavior as consumers, and the role of brands and marketing amidst all this.
(Click for details)

Marketing Excellence 2
The first volume of Marketing Excellence was published in 2006, and this second edition contains 34 new case studies, selected from the last four years of The Marketing Society Awards for Excellence. These case studies are the best of the best and although they encompass examples of different marketing techniques in action, all are consistent in one thing: all showcase great strategic thinking, great creativity and perfect execution.
(Click for details)

Spend Shift
In this book, consumer expert John Gerzema and Pulitzer Prize winning writer Michael D'Antonio point to a revolution in consumer values that will remake the consumer marketplace and revitalize the economy.
(Click for details)

Custom Surveys Within Your Budget
This book acts as a comprehensive guide to cost effectively managing a survey and covers everything from the evaluation of a research program to the actual output and analytics of the research.
(Click for details)

The Big Book of Marketing
The most comprehensive book of its kind, The Big Book of Marketing is the definitive resource for marketing your business in the twenty-first century. Each chapter covers a fundamental aspect of the marketing process, broken down and analyzed by the greatest minds in marketing today.
(Click for details)

Go Logo! 12 Keys to Designing Successful Global Brands
Go Logo! provides both creatives and brand custodians a diagnostic anaylsis of, and a guideline to, the 12 prerequisties for establishing a brand’s emotional benchmarks.
(Click for details)

A-Z Dictionary of Change 2010
Bates 141's "A-Z Dictionary of Change 2010" is an annual handbook containing words and concepts that are changing the way people live, work, play and learn.
(Click for details)

The Future of Marketing
The Future of Marketing is a collection of commentaries from 50 CEOs of some of the world's most successful businesses - who were asked to answer one simple question: 'What role do you see marketing playing in the future success of your company?'
(Click for details)

Shopper Marketing: How to increase purchase decisions at the point of sale
Shopper Marketing explores the subject of shopper marketing, which takes places in the store, aiming to turn shoppers into buyers, at the point of purchase. The goal of shopper marketing is to influence purchase decisions when the shopper is close to the product in the store. Shopper marketing is a relatively new area of marketing, but the financial investments being made in the area are increasing each year.
(Click for details)

Vulnerability Management
Vulnerability management proactively prevents the exploitation of IT security gaps and weaknesses that exist particularly within a larger organization. This book demonstrates how prevention can reduce the potential for exploitation and shows that it takes considerably less time and resources to manage potential weaknesses, than to clean up after a violation.
(Click for details)

Black and Green: Black Insights for the Green Movement
Black and Green is a call to action for the Black community to join the green movement. The book offers insights, ideas, and strategies that demonstrate how Black people can benefit from this movement and also fuel the go-green effort.
(Click for details)

The Next Evolution of Marketing: Connect with Your Customers
Marketing guru Bob Gilbreath explains how to inspire customers to truly engage with the marketing message, uncover a spectrum of unmet customer desires, and build a campaign designed to fulfill customers’ needs and move more product than ever.
(Click for details)

Brand Stand: Seven Steps to Thought Leadership
A modern-day bible on thought leadership. It is the first book on the topic which outlines a method, START IP, which provides companies and individuals with a step-by-step process to arrive at a thought leadership position and advises how to take it to market.
(Click for details)

China Beyond
China’s 4th-6th tier towns, which account for 37% of China’s population, have notably different consumer cultures and retail landscapes not only from the major metropolises of Beijing, Shanghai and Guangzhou but also from 2nd-3rd tier cities, according to ’China Beyond’, a new study released by Ogilvy China.
(Click for details)

Inside the Mind of the Shopper: The Science of Retailing
How today's shoppers really think, behave, and buy: Breakthrough insights for creating high-profit retail experiences.
(Click for details)

Survive, Exploit, Disrupt: Action Guidelines for Marketing in a Recession
The first book in Mindshare's new Strategy Applied publication series deals with recession strategies
(Click for details)

Qualitology: Unlocking the Secrets of Qualitative Research
This book centres on offering classical knowledge and techniques which are still used successfully today, as well as emerging trends and innovative techniques adapted to solve contemporary marketing issues.
(Click for details)

Generation Ageless: How Baby Boomers Are Changing the Way We Live Today
An “authoritative and eye-opening” look at the past, present, and future of Baby Boomers.
(Click for details)

Perfect Pitch - The Art of Selling Ideas and Winning New Business
A professional “pitching coach” for one of the world’s largest marketing conglomerates, Jon Steel shares his secrets and explains how you can create presentations and pitches that win hearts, minds, and new business.
(Click for details)

A Smile in the Mind: Witty Thinking in Graphic Design
A Smile in the Mind focuses on the graphics which give the most pleasure - the ideas that prompt a smile. These are the jobs that people remember, the projects that make designers famous.
(Click for details)

Beans and Pearls
Seminal lecture delivered by Martin Sorrell to D&AD in 1996 placing creativity - in its widest sense - at the core of WPP’s offer to clients.
(Click for details)

All Consumers Are Not Created Equal
This book demonstrates how to create a database of high-profit consumers and use it to generate a relationship-building direct marketing program. A previous Atticus winner, it introduces many of the ideas, now widely accepted, about segmenting customers by profitability.
(Click for details)

Public Opinion in a Globalised World
Written by leading political experts across the TNS global network, the book explores the importance of public opinion in informing politics in modern democracies and across our globalised economies. It reveals a rare international perspective on public opinion polling issues that are key to political decision makers.
(Click for details)

Rigorous Magic: Communication Ideas and their Application
In the marketing world, communication ideas are revered for their magical ability to affect how consumers behave towards brands. Despite this, they are poorly understood. How many types are there? What are their characteristics? How should you use them? And what makes a good one? Most marketers simply cannot answer these questions.
(Click for details)

Mobile Marketing Essentials, Strategy & Best Practices
Mobile Marketing Essentials is a book for marketing managers, brand managers and their agencies. It helps you developing campaigns or manage both client and agency engagements.
(Click for details)

Action Planning: How to Follow Up On Survey Results to Implement Improvement Strategies
For anyone who needs clarification on what action planning is and how to maximize its effectiveness, this is the perfect resource.
(Click for details)

The Dictionary of Change
Dictionary compiled by Bates 141 identifying new words and phrases that entered into common parlance during 2008.
(Click for details)

How to Create and Develop Lasting Brand Value in the World Market
In this thorough investigation of brand strength in the accelerated modern business world, Nigel Hollis draws on his experience at Millward Brown to present a simple formula for determining brand strength based on two axes, Presence (or familiarity) and Voltage (or marketing appeal), to illustrate the market value and performance of brands.
(Click for details)

Search Engine Marketing, Inc.
In this book, two world-class experts present today's best practices, step-by-step techniques, and hard-won tips for using search engine marketing to achieve your sales and marketing goals, whatever they are. Mike Moran and Bill Hunt thoroughly cover both the business and technical aspects of contemporary search engine marketing, walking beginners through all the basics while providing reliable, up-to-the-minute insights for experienced professionals.
(Click for details)

Strategic Database Marketing
Strategic Database Marketing details the latest web-focused strategies for unleashing the power in your company's customer database and turning it into a sales-building weapon.
(Click for details)

The Brand Bubble: The Looming Crisis in Brand Value and How to Avoid It
Your company's stock price depends on the value of your brand. So if consumers aren't valuing it as much as financial markets, the future of your company could be in for big trouble. You could be the victim of a "brand bubble." Customer surveys show that the number of high-performance value-creating brands is diminishing across the board.
(Click for details)

ENTERPRISE 2.0: How Social Software Will Change the Future of Work
Enterprise 2.0 is one of the first books to explain the impact that social software will have inside the corporate firewall, and ultimately how staff will work together in the future. Niall Cook helps you navigate this emerging landscape and introduces the key concepts that make up 'Enterprise 2.0'.
(Click for details)

China's Creative Imperative
Based on interviews with a wide range of creators - designers, musicians, folk artists, painters, discussions with common people about the role that creativity played in their seemingly mundane lives, and extensive trawling of the popular culture scene in China, China's Creative Imperative provides rich evidence and a provocative point-of-view that businesses should find hard to ignore.
(Click for details)

Personality not included
In his new book, PERSONALITY NOT INCLUDED, marketing expert, award winning blogger and social media guru Rohit Bhargava explains how faceless companies do not work in today's environment. In a world where consumers have more access to information than ever, and more power to share their voice, a brand's identity is no longer controlled through marketing and advertising.
(Click for details)

Customer Churn Reduction and Retention for Telecoms: Models for All Marketers
Industry expert Arthur Middleton Hughes explains what Telecom enterprises can do to continue to exist. Their salvation rests not in their technologies, Hughes explains, but in their marketing strategies.
(Click for details)

A Brand with Power: Fuelling Success in the Energy Market
Deregulation is causing the utilities market to change across much of the globe. In the free market, state-owned monopolies have been replaced by an array of companies selling gas, electricity and water. From dusty monopoly to Danish Energy giant, this book explores how DONG shook off its outdated image and completely transformed itself into an innovative and dynamic company with a strong brand.
(Click for details)

DigiMarketing: The Essential Guide to New Media and Digital Marketing
Developments in media and digital technology have spawned a new era in marketing.
(Click for details)

Greater Good: How Good Marketing Makes for Better Democracy
Marketing has a greater purpose, and marketers, a higher calling, than simply selling more widgets, according to John Quelch and Katherine Jocz. In Greater Good, the authors contend that marketing performs an essential societal function--and does so democratically. They maintain that people would benefit if the realms of politics and marketing were informed by one another's best principles and practices.
(Click for details)

Actionable Web Analytics: Using Data to Make Smart Business Decisions
Getting ROI from the web is everyone's job. Right now someone is clicking on your website, and knowing everything you can about those clicks and the people that make them is a business imperative. That's the first of a set of compelling business lessons distilled from the authors' decade of experience with the world's most powerful online brands.
(Click for details)

Microtrends: The Small Forces Behind Tomorrow's Big Changes
Bill Gates, Tony Blair and President Clinton are among those who have listened closely to Mark Penn's analysis. In Microtrends, you'll understand why so many influential leaders have sought Mark Penn's counsel. Mark Penn highlights everything from religion to politics, from leisure pursuits to relationships. Microtrends will take the reader deep into the worlds of polling, targeting, and psychographic analysis, reaching tantalizing conclusions through engaging analysis.
(Click for details)

Get Ahead by Going Abroad: A Woman's Guide to Fast-Track Career Success
A ground-breaking book that highlights a growing trend among successful, globe-trotting women. Working abroad can fast-track your career, broaden your professional capabilities, increase your pay and expand your personal horizons.
(Click for details)

Apples, Insights and Mad Inventors: An Entertaining Analysis of Modern Marketing
A collection of thought-provoking observations on marketing issues from client management and brand management to strategy and product development. Essential reading for any communications professional
(Click for details)

Space Race
What is communications planning? Where is it going? Who will own it? How will it change things? Planner Jim Taylor sets out to define the structure of tomorrow's agencies by interviewing the leading lights of the industry today
(Click for details)

Brands & Gaming
Added Value marketers on how brands and businesses can understand and harness computer gaming, the huge opportunities available and the unique rules of engagement required
(Click for details)

One Billion Customers
Ogilvy Public Relations advisor and former Wall Street Journal China bureau chief McGregor on the lessons from the front line of doing business in China. Includes case studies of successful, and unsuccessful, ventures
(Click for details)

Pick Me
Ogilvy & Mather Toronto co-creative chiefs on how to land a job in advertising and thrive once you're in. Fourteen industry luminaries share their insights.
(Click for details)

The Future of Men
Charts the evolution of the role of men and what it means for business and culture, arguing that the new definition of male will revolutionise how we define and reach the 'new' male market
(Click for details)

Sponsorship’s Holy Grail
Employs Six Sigma quality improvement programme to enable organisations to understand, conduct and monitor sponsorship activities in line with specific business goals
(Click for details)

The Advertised Mind
Draws on information about the working of the human brain to suggest why emotion is so important a factor in remembering an advertisement and pre-disposing consumers to buy brands
(Click for details)

BRAND sense
Employs Millward Brown research to explore the effects of leveraging all five of the senses - touch, taste, smell, sight and sound - when building brands
(Click for details)

The Business of Brands
Outlines how brands are a source of value for businesses in terms of shareholder value through revenue generation and as a management tool - and for consumers, as a source of trust or predictor of quality
(Click for details)

Being Direct
In his own words, how 'the pioneering father of direct marketing' did it. With a groundbreaking final chapter on marketing in the 'post-present' and a new chapter on the impact of the Internet
(Click for details)

More Bull More
A collection of 70 short essays covering the marketing gamut, from advertising and brands to the people they are aimed at
(Click for details)

The 360 Degree Brand in Asia
With case studies on IBM, American Express, Pond's Institute, Nestle, amongst others, the authors set out a framework by which companies can plan their marketing strategy and budgets as they globalise
(Click for details)

Truth, Lies & Advertising
Describes how successful account planners work in partnership with clients, consumers and agency creatives. Argues that well-thought-out account planning results in better, more effective marketing and advertising
(Click for details)

Ogilvy On Advertising
The timeless reference on what works to create great brands, effective campaigns that make the cash register ring, and a productive agency environment. David Ogilvy pulls no punches, and his advice is priceless.
(Click for details)